SE365 · Lecture 8 · Annotated SlidesDesign Principles and Guidelines
Original
Overview

Design Principles and Guidelines

Principles vs. guidelines vs. standards, usability principles (learnability, flexibility, robustness and their sub-principles), and heuristics and golden rules (Shneiderman’s eight golden rules, Nielsen’s heuristics).

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Every original slide is shown unchanged. Yellow marks on a slide point to a numbered note: hover or tap a mark to jump to its note, and hover a note to see its marks. Questions tagged Past exam appeared on a real paper; Prediction questions are likely angles, not confirmed. Pick an answer to each question: a wrong pick tells you why it is wrong, so you can try again.

All 35 slides
  1. 1 Slide 1
  2. 2 Overview
  3. 3 Learning Outcomes
  4. 4 Slide 4
  5. 5 1) Introduction
  6. 6 1) Introduction (cont)
  7. 7 1) Introduction (cont)
  8. 8 1) Introduction (cont)
  9. 9 2. Usability Principles
  10. 10 2. Usability Principles (cont)
  11. 11 2. Usability Principles (cont)
  12. 12 2. Usability Principles (cont)
  13. 13 Slide 13
  14. 14 2. Usability Principles (cont)
  15. 15 2. Usability Principles (cont)
  16. 16 2. Usability Principles (cont)
  17. 17 2. Usability Principles (cont)
  18. 18 Slide 18
  19. 19 2. Usability Principles (cont)
  20. 20 2. Usability Principles (cont)
  21. 21 2. Usability Principles (cont)
  22. 22 2. Usability Principles (cont)
  23. 23 2. Usability Principles (cont)
  24. 24 2. Usability Principles (cont)
  25. 25 2. Usability Principles (cont)
  26. 26 2. Usability Principles (cont)
  27. 27 3. Heuristic & Golden Rules
  28. 28 3. Heuristic & Golden Rules
  29. 29 3. Heuristic & Golden Rules
  30. 30 3. Heuristic & Golden Rules
  31. 31 3. Heuristic & Golden Rules
  32. 32 3. Heuristic & Golden Rules
  33. 33 3. Heuristic & Golden Rules
  34. 34 Summary
  35. 35 LINKS
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Slide 1

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Overview

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Learning Outcomes

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Slide 4

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1) Introduction

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1) Introduction (cont)

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1) Introduction (cont)

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1) Introduction (cont)

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2. Usability Principles

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Notes

  1. Usability principles in three groups: LEARNABILITY (predictability, synthesizability, familiarity, generalizability, consistency), FLEXIBILITY (dialog initiative, multithreading, substitutivity, customizability), ROBUSTNESS (observability, recoverability, responsiveness, task conformance).

Exam angle

PredictionQ1

Being able to undo an action belongs to which principle group?

PredictionQ2

Letting users customize toolbars belongs to:

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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Slide 13

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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2. Usability Principles (cont)

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3. Heuristic & Golden Rules

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Notes

  1. Shneiderman’s 8 golden rules: strive for consistency, universal usability (shortcuts), informative feedback, dialogs that yield closure, prevent errors, permit easy reversal, keep users in control, reduce short-term memory load.

Exam angle

PredictionQ1

Which is one of Shneiderman’s golden rules?

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3. Heuristic & Golden Rules

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3. Heuristic & Golden Rules

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3. Heuristic & Golden Rules

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3. Heuristic & Golden Rules

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Notes

  1. Nielsen’s heuristics (see Lecture 13).

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3. Heuristic & Golden Rules

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3. Heuristic & Golden Rules

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Summary

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LINKS

Slide 35: LINKS