An online "shopping cart" is an example of:
Interaction and Interfaces
Understanding the problem space (assumptions and claims), conceptual models and interface metaphors, the interaction types (instructing, conversing, manipulating, exploring, responding) and direct manipulation, then a tour of 20 interface types from command-based and WIMP to VR, mobile, speech, touch, tangible, wearable and brain–computer interfaces.
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All 115 slides
- 1 Slide 1
- 2 Overview
- 3 Learning Outcomes
- 4 Recap
- 5 Understanding the Problem Space
- 6 What is a Claim?
- 7 Activity: How will enabling robot waiters to speak to customers enhance their
- 8 What is the problem being addressed?
- 9 Working through assumptions
- 10 A Framework for Analyzing the Problem Space
- 11 Activity: What are the assumptions & claims made about 3D TV?
- 12 Assumptions and claims: how realistic?
- 13 Benefits of Conceptualizing
- 14 From Problem Space to Design Space
- 15 Conceptual Models
- 16 First Steps in Formulating a
- 17 Conceptual models
- 18 Interface metaphors
- 19 Interface Metaphors
- 20 The card metaphor
- 21 Interface Metaphors (cont)
- 22 Interface Metaphors (cont)
- 23 Activity
- 24 Interaction Types
- 25 Interaction Types (cont)
- 26 Interaction Types (cont)
- 27 Interaction Types (cont)
- 28 Pros and cons of conversational model
- 29 Slide 29
- 30 Interaction Types (cont)
- 31 Interaction Types (cont)
- 32 Benefits of Direct Manipulation
- 33 Disadvantages of Direct
- 34 Interaction Types (cont)
- 35 Slide 35
- 36 Responding
- 37 Which Conceptual Model is
- 38 Conceptual Models:
- 39 Interface Types
- 40 1. Command-based
- 41 Second Life command-based interface for visually impaired users
- 42 Research & design issues
- 43 2a. WIMP
- 44 Simple smartwatch menus with 1, 2 or 3 options
- 45 2b. GUI
- 46 i - Window design
- 47 Apple shrinking windows
- 48 Safari panorama window view
- 49 Is this method any better?
- 50 Research & design issues
- 51 ii- Menus design
- 52 Template for a Collapsible Menu
- 53 A Mega Menu
- 54 iii – Icon design
- 55 Icon Forms
- 56 2 types of Icon Styles
- 57 Flat 2D Icons for Smartphone and Smartwatch
- 58 Research & design issues
- 59 3. Multimedia
- 60 3. Multimedia (cont)
- 61 Research & design issues
- 62 4. Virtual Reality
- 63 4. Virtual Reality (cont)
- 64 Research & design issues
- 65 5. Information Visualization
- 66 Research & design issues
- 67 6. Web
- 68 Usability VS Attractive?
- 69 Research & design issues
- 70 Activity
- 71 7. Consumer electronics &
- 72 Research & design issues
- 73 8. Mobile
- 74 Mobile Challenges
- 75 Simple or Complex?
- 76 Research & design issues
- 77 9. Speech
- 78 Get me a human operator!
- 79 Format
- 80 Research & design issues
- 81 10. Pen
- 82 10. Pen (cont)
- 83 11. Touch
- 84 Research & design issues
- 85 Research & design issues (cont)
- 86 12. Air-based Gestures
- 87 Home Entertainment
- 88 Research & design issues
- 89 13. Haptic
- 90 Research & design issues
- 91 14. Multi-modal
- 92 Tracking a Person’s Movements
- 93 Research & design issues
- 94 15. Shareable
- 95 Slide 95
- 96 Research & design issues
- 97 16. Tangible
- 98 Examples
- 99 Benefits
- 100 Research & design issues
- 101 17. Augmented & Mixed Reality
- 102 Research & design issues
- 103 18. Wearable
- 104 Google Glass: short-lived
- 105 Research & design issues
- 106 19. Robots
- 107 Drones
- 108 Drone in vineyard
- 109 Research & design issues
- 110 20. Brain-computer
- 111 A brain-computer interface being used by a woman who is paralyzed to select letters on the screen
- 112 Natural User Interfaces (NUIs)
- 113 Which Interface?
- 114 Which Interface? (cont)
- 115 Summary
Understanding the Problem Space
Notes
Problem space: understand what you are designing and why before how; make assumptions and claims explicit.
What is a Claim?
Notes
Assumption: something taken for granted that needs checking. Claim: something stated as true that is open to question.
Interface metaphors
Notes
Interface metaphor: uses familiar knowledge (desktop, shopping cart, cards) to help users understand.
Exam angle
Interaction Types
Notes
Interaction types: instructing (commands), conversing (dialog), manipulating (direct manipulation), exploring (moving through space), responding (system takes the initiative).
Exam angle
Asking a voice assistant "What’s the weather?" is which interaction type?
Dragging a file to the trash is:
Benefits of Direct Manipulation
Notes
Direct manipulation (Shneiderman): visible objects, rapid reversible incremental actions, physical actions instead of commands. Easy to learn; can be slow for experts.
1. Command-based
Notes
Command-based: powerful and fast for experts; hard to learn (recall).
2a. WIMP
Notes
WIMP: Windows, Icons, Menus, Pointer. GUI extends it with toolbars, dialog boxes, etc.
4. Virtual Reality
Notes
VR: computer-generated immersive environments; presence; risk of motion sickness.
8. Mobile
Notes
Mobile: small screens, touch, context of use; keep it simple, big targets.
9. Speech
Notes
Speech interfaces: good for hands-busy situations; problems with recognition and long menus.
11. Touch
Notes
Touch: single and multi-touch gestures (swipe, pinch).
17. Augmented & Mixed Reality
Notes
AR overlays digital information on the real world; mixed reality blends both.
Exam angle
Overlaying directions on a live camera view of the street is:
Which Interface?
Notes
Choose the interface by the users, their tasks, context and the product’s goals, not by novelty.